Story and Companions
The relic, the Drift, and the people who walk it with you.
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The opening 4/4 Done
- Arriving in the Drift with Brynja
- A Roof Overhead: shelter, campfire and the first night
- Guidance that teaches as you play
- A safe place to arrive
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The relic 6/6 Done
Builds on The opening
- The harbourmaster refuses passage
- A word at the quay with Brynja
- The Thieves' Road to the old ruin
- Wulfgar's hall: fight, spare, recruit or slay
- Taking the relic early, and a story that adapts
- The road back, and a night in the harbour
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The Galdorscōl 7/7 Done
The crossing to the school of thraedweaving, and the work its masters give you.
Builds on The relic
- Over the Water: carrying the relic across the sea to the Galdorscōl
- The school's halls, towers, walkways and gardens, and the people who live there
- Masters who teach their skills and thraeds for coin
- The Archivist's, Hedge Alchemist's and Potions Master's counters
- A Place at the Scōl
- The Scōl's Price: five services for the school
- Fifteen tasks for the masters, from lamplighting to an open wyrdport and Thrymyr's file Large
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Errands and standing 6/6 Done
Work that towns hand out, and what each place thinks of you.
Builds on Dialogue
- Villagers with names of their own, in the sound of their homeland
- Errand boards in every town, filled by the villagers who live there
- Gathering, foraging, crafting and dangerous errands, some with a twist
- Errands that send you to a camp, a mine or a ruin made for them
- Errands that teach crafting and pay in recipe sheets
- Standing with every town and with the Galdorscōl
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The voyage and the Strand 6/6 Done
The voyage to Thrymyr is interrupted by a naval battle. The damaged brig reaches shore, where the crew helps establish a settlement before the journey resumes.
Builds on The Galdorscōl, Your settlement, Settler work, Naval combat
- The Long Crossing: boarding, voyage and naval battle
- Tsovit and the stranded crew, with trades and conversations
- The Strand: a building charter and guided founding quest
- A Season on the Strand: beds, food and settlement growth
- The Brig Rebuilt: gathering materials to resume the journey
- Sailing on to the shore below Thrymyr's retreat
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Thrymyr and the story beyond 0/3 Planned
The playable quest now reaches the end of the settlement chapter and the onward voyage. Thrymyr’s retreat and the continuation of the main story remain to be built.
Builds on The voyage and the Strand, Handcrafted locations
- Thrymyr's retreat as a populated story location Large
- Meeting Thrymyr and following up the questions raised by Brynja and the Archivist Large
- The main storyline beyond Large
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The world's lore 7/7 Done
- The Drift, a world of many doors
- Ahtar, Doma and the Aeternian Empire
- The thanes, and the wyrdports only a few can open
- The Drift's peoples and their links to the peoples of Ahtar
- History entries on the exodus and Terra
- Expanded history and character lore shared by the Journal and Codex
- Readable books: stories, histories, practical guides and scholarly accounts
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Dialogue 7/8 Partly built
- Conversations kept in editable files
- Portraits with expressions
- Dialogue that uses your name, race, god and pronouns
- Branching choices
- Villager small talk and events moved into files
- The prologue read from its dialogue file
- Moving the remaining scripted arrival dialogue into editable files
- Topic-based conversations with school masters, villagers and the Hēahfolc
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Companions 12/14 Partly built
Builds on Dialogue
- Brynja follows and camps with you
- A party panel with health, skein and vigour
- Companions who level and spend attribute and skill points
- Banter keyed to the story, the place and her mood
- Relationship and romance with Brynja
- Companions who travel between regions with you
- Spending each companion's mastery points on their sheet
- Companions who choose skills suited to their combat roles
- Companions who drink from their own packs when they need to
- Generated recruits with backgrounds, voices, preferences and varying experience
- Recruitment favours and reasons to accept or refuse joining
- Starting masteries, skills and thraeds suited to each companion's build
- Deeper personal conversations and relationships for generated recruits
- Tsovit becoming a travelling companion
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The Journal 8/9 Partly built
Builds on Dialogue
- A quest board and tracked objectives
- A relationships roster
- The Lore tab, published here as the Compendium
- A marker over whoever has work for you, and over the tracked quest's next step
- Standing and errands pages
- Lore entries and revelations unlocked by conversations and story progress
- Peoples, characters, history and bestiary entries
- Recipe filters by crafting type in the Journal and website Codex
- Further location histories and discoveries