From the current build The world
Regional maps are procedurally generated, using terrain, plants and structures drawn for the game.
Settlements Towns and people
Below Beneath the ground
Systems Interface
Devlogs Videos
Into the Drift — A Year and a Half of Progress (From Isometric Building Prototype to RPG)
2.5D “3D” Building
Day/Night Cycle + God Ray Lighting
Some Gameplay Progress
Revised Intro Sequence
The archive Early builds
Kept for comparison. Both of these are from a very early version of the game and no longer represent how Into the Drift looks or plays. The mushroom forest at the top of this page is the same kind of region in the current build.