Screenshots & videos

Media

Screenshots and videos from Into the Drift.

From the current build The world

Regional maps are procedurally generated, using terrain, plants and structures drawn for the game.

A mushroom forest in bloom. Caps and spires in a dozen colours, threaded with stone paths and standing water.
A mushroom forest in bloom. Caps and spires in a dozen colours, threaded with stone paths and standing water.
A glowwood forest on the coast, its pale trees lit from within.
A glowwood forest on the coast, its pale trees lit from within.
A river cutting through tufted forest, with pools and rock shelves along the banks.
A river cutting through tufted forest, with pools and rock shelves along the banks.
Bare trunks and standing water in a misty swamp.
Bare trunks and standing water in a misty swamp.
Broken plateau country. Stone shelves and grass terraces stacked into the distance.
Broken plateau country. Stone shelves and grass terraces stacked into the distance.
Ruins scattered across a plateau, walls and pillars half swallowed by the ground.
Ruins scattered across a plateau, walls and pillars half swallowed by the ground.
Worked farmland outside a settlement, field strips running down to a pond.
Worked farmland outside a settlement, field strips running down to a pond.
Ancient ruins on the Thieves' Road, with quest tracking and objective hints.
Ancient ruins on the Thieves’ Road, with quest tracking and objective hints.
Settlements Towns and people
A harbour town with varied building heights, painted walls, timber framing, turrets and roof terraces.
A harbour town with varied building heights, painted walls, timber framing, turrets and roof terraces.
Updated village buildings with lighter wall colours and a mix of roof styles.
Updated village buildings with lighter wall colours and a mix of roof styles.
A Hēahfolc mountain town, with homes dug into the cliffs and roads winding between them.
A Hēahfolc mountain town, with homes dug into the cliffs and roads winding between them.
A closer look at a Hēahfolc town, with a domed stone building and furnished rooms inside the mountain.
A closer look at a Hēahfolc town, with a domed stone building and furnished rooms inside the mountain.
The Galdorscōl, with its towers, halls and gardens.
The Galdorscōl, with its towers, halls and gardens.
Inside the Galdorscōl, with the upper floors hidden to show the rooms below.
Inside the Galdorscōl, with the upper floors hidden to show the rooms below.
Visiting a tavernkeeper in town.
Visiting a tavernkeeper in town.
An earlier temperate harbour town, before the changes to building shapes and finishes.
An earlier temperate harbour town, before the changes to building shapes and finishes.
A harbour town under snow, with docks running out over the ice.
A harbour town under snow, with docks running out over the ice.
Asking the Harbourmaster what a crossing to the far continent would cost.
Asking the Harbourmaster what a crossing to the far continent would cost.
Buying and selling equipment at a shieldwright's stall.
Buying and selling equipment at a shieldwright’s stall.
Arriving in the Drift with Brynja. Dialogue with portraits, skippable scenes and named regions.
Arriving in the Drift with Brynja. Dialogue with portraits, skippable scenes and named regions.
Sitting with Brynja at the campfire, an optional conversation at the end of a quest chain.
Sitting with Brynja at the campfire, an optional conversation at the end of a quest chain.
Below Beneath the ground
A cave entrance among the rocky ledges of a pit.
A cave entrance among the rocky ledges of a pit.
Exploring underground by torchlight, with the terrain above still visible.
Exploring underground by torchlight, with the terrain above still visible.
Searching a ruin for stairs leading underground.
Searching a ruin for stairs leading underground.
A camp in the old halls. The time and weather panel reports the world above.
A camp in the old halls. The time and weather panel reports the world above.
Looting an ancient shelf. Paperdoll equipment, pack and container side by side, with item lore on hover.
Looting an ancient shelf. Paperdoll equipment, pack and container side by side, with item lore on hover.
Systems Interface
The complete mastery tree: seven lines and 112 choices, arranged by tier. Open for the full-size reference image.
The complete mastery tree: seven lines and 112 choices, arranged by tier. Open for the full-size reference image.
A recruited companion’s character sheet, combat roles and attributes.
A recruited companion’s character sheet, combat roles and attributes.
A world-map encounter: check the difficulty, then fight or try to escape.
A world-map encounter: check the difficulty, then fight or try to escape.
Checking the equipment collected after a battle.
Checking the equipment collected after a battle.
The message log, with filters for different types of message.
The message log, with filters for different types of message.
The title screen.
The title screen.
World generation. Set the size and shape of the world, tune land, climate, biomes and features, or leave the seed blank to generate a random world.
World generation. Set the size and shape of the world, tune land, climate, biomes and features, or leave the seed blank to generate a random world.
Character creation. Choose a god and a race, then spend attribute points across Might, Agility, Vitality, Wits and Will.
Character creation. Choose a god and a race, then spend attribute points across Might, Agility, Vitality, Wits and Will.
The world map under fog of war. Cloud cover hides unexplored areas, and known locations are tracked on the minimap.
The world map under fog of war. Cloud cover hides unexplored areas, and known locations are tracked on the minimap.
The build menu. Walls, floors, stairs, doors, windows, furniture and deconstruction, each material with its own lore.
The build menu. Walls, floors, stairs, doors, windows, furniture and deconstruction, each material with its own lore.
Devlogs Videos

Into the Drift — A Year and a Half of Progress (From Isometric Building Prototype to RPG)

October 13, 2026

2.5D “3D” Building

May 28, 2025

Day/Night Cycle + God Ray Lighting

October 10, 2024

Some Gameplay Progress

October 10, 2024

Revised Intro Sequence

October 9, 2024
The archive Early builds

Kept for comparison. Both of these are from a very early version of the game and no longer represent how Into the Drift looks or plays. The mushroom forest at the top of this page is the same kind of region in the current build.

A regional map in a mushroom forest, from a very early version of the game.
A regional map in a mushroom forest, from a very early version of the game.
A generated world map, from a very early version of the game.
A generated world map, from a very early version of the game.

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