TigerByte Games presents

Into the Drift — promotional artwork of mushroom woodland and a terraced mountain town

A fantasy RPG with generated worlds, settlement building and real-time combat.

Explore a 2.5D isometric world of towns, ruins and dungeons. Built in Godot by solo developer David Hagar.

Latest video

The first video update since May 2025. Take a look at the game today, from its landscapes and towns to companions, crafting and building.

From the studio

Welcome, traveller

I’m David Hagar, the developer behind TigerByte Games. I make games in my spare time, alongside my work as a software analyst and developer.

My current project is Into the Drift, a fantasy RPG with real-time combat and settlement building. It combines generated landscapes with characters, stories and locations I design by hand. You can follow its progress here.

Inscription

“Hælndes þyssum landum, sāle onsægdne,
Cumaþ eft sīð, þā dēopwundra dæg.
Him mæg æghwæs bearn, næfre on mēðe,
Gēahtan mīð þām scildum, sēo fæhþe ne hwīleð.”

Follow development
What's being built

Features of Into the Drift

See the full road map

Generated worlds

Every world and regional map is procedurally generated, so no two playthroughs share the same geography.

Handcrafted places

Towns, cities, ruins, dungeons and unique story locations are placed by hand into the generated wilderness.

Real-time combat

Single-player combat ranging from small skirmishes to large battles.

Settlement building

Isometric 2.5D construction lets you raise a settlement from a camp to a working town and manage it.

Thraedweaving

Learn to weave thraeds of power into spells from seven schools of magic.

Deep lore

A world inspired by Old English, Celtic and Norse myth, Sanderson's Cosmere, Chrono Trigger, Caves of Qud and more.

Devblog

Latest updates

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